Section 1: Overview
The purpose of the rulebook is to ensure that users within the league are not exploiting glitches in the system to create an unfair advantage. The rulebook is also set in place to implement a simulation-style league. Under each rule is a scenario of consequences concerning the rule.
1.1: Pre-game
Due to not having the ability to pause the game to make depth chart changes, each team on Offense is allowed ONE delay of penalty to make these changes in their formations. This is valid and must be used within the first minute of the game. Cannot be redeemed. The head coach must decline the penalty. Any other delays after is subject to acceptance.
Once the ball is kicked off any lagouts that happen will require the game to restart after halftime.
At least one person from each line MUST stream their game. The stream is not required to be posted publicly but the stream could be needed for complaints.
1.2: Positions
Before the snap, each user must be in the following positions:
Offense
1 QB
1 RB/FB
1 WR/TE
Defense
1 DE/DT/EDGE(Must start play in tackle box)
1 LB(Must start play in tackle box)
1 DB
Section 2: Gameplay Rules
2.1: Chewing clock
Due to the amount of time set on the games, chew clock is not permitted unless it is in the 4th quarter after the 2-minute warning.
2.2: Throwing outside the numbers
Isn’t allowed. The QB must run with the ball or throw it away at that point. The QB cannot run outside the numbers and run back in to throw the ball. To be determined that the QB is outside the numbers, over half of the QB or both feet is outside of the numbers.
Consequences
If the QB violates this rule, they can do the following (if the play gained yardage):
– Go back to the original LOS on next play and loss of down(1st occurrence)
– punt the ball (2+ occurrences in a game)
If the QB does not follow the terms of that possession, any points scored on that drive in which the rule was violated will NOT count in the final score. Multiple occurrences throughout games will result in game suspensions.
2.2.1: QB Running
Is allowed 3 times per drive.
* QB running is defined as scrambling on a pass play. Designed QB runs do not count toward this ruling.
If the QB violates this rule, they can do the following (if the play gained yardage):
– Go back to the original LOS on next play and loss of down(1st occurrence)
– punt the ball (2+ occurrences in a game)
2.2.2: Spamming of plays
Cannot call the same play more than 2x in a row
Base defenses do not count as repetition plays, only defenses that rush the QB quickly.
Consequences
If the offense violates this rule, they can do the following (if the play gained yardage):
– Go back to the original LOS on next play and loss of down(1st occurrence)
– punt the ball (2+ occurrences in a game)
If the QB does not follow the terms of that possession, any points scored on that drive in which the rule was violated will NOT count in the final score. Multiple occurrences throughout games will result in game suspensions.
2.2.3: 4th down rule
4th and 3 before the 50 yard line
4th and anywhere after the 50
4th and anywhere when down in 4th Q
Consequences
If the offense violates this rule, they can do the following (if successful):
– punt the ball
If the QB does not follow the terms of that possession, any points scored on that drive in which the rule was violated will NOT count in the final score. Multiple occurrences throughout games will result in game suspensions.
2.2.4: Kickoffs
Kicks must go to the returner only. No high left/right sky kicks to the FB.
Consequences
If the kickoff is fielded by the FB or TE and the result is a turnover, the team that violated the rule must give the ball back ASAP.
If the OC does not follow the terms of that possession, any points scored on that drive in which the rule was violated will NOT count in the final score. Multiple occurrences throughout games will result in game suspensions.
2.2.5: Gadget plays
Gadget plays are plays defined as reverses, wildcats, flea flickers, Philly special, direct RB, or WR snaps, etc.
Is allowed up to 3 times a drive.
Consequences
If the offense violates this rule, they can do the following
– take a 10-yard loss and loss of down (2x usage a game)
– punt the ball (3+ times the rule is broken)
If the QB does not follow the terms of that possession, any points scored on that drive in which the rule was violated will NOT count in the final score. Multiple occurrences throughout games will result in game suspensions.
2.2.6: Dropbacks
The QB cannot drop back more than:
15 yards from LOS
Consequences
If the offense violates this rule, they can do the following:
– Take a 15-yard loss and loss of down on the next play if no yards were gained
– punt the ball if the result of the dropback was a first down
If the QB does not follow the terms of that possession, any points scored on that drive in which the rule was violated will NOT count in the final score. Multiple occurrences throughout games will result in game suspensions.
2.2.7: Defensive line rush
The defense must rush at least 3 defenders at a given time.
Consequences
If the defense violates this rule, they can do the following:
– first down for the offense in each occurrence
If a turnover is caused by this violation, the team that broke the rule must punt the ball and the other team’s field position must be within 5 yards of where they were previously at. Multiple occurrences throughout games will result in game suspensions
Section 3: Banned plays
Below is a list of plays banned
PA TE Boot over (or any play that has the word TE boot over in it).
QB Peek
Any play where a manual motion is motioned and snapped before the motioned person is set
Hover Blitzing
Consequences
If a team violates this rule, they can do the following:
– first down for the offense in each occurrence (if a defense play occurred)
– Punt the ball (if an offense play occurred)
If a turnover is caused by this violation, the team that broke the rule must punt the ball and the other team’s field position must be within 5 yards of where they were previously at. Multiple occurrences throughout games will result in game suspensions.
3.1 A.I. Tampering
Rules that may not be covered specifically, but unrealistically affect the game may be deemed illegal under A.I. Tampering.
Any route combo that glitches the A.I defender to leave its assigned zone in order for a player to run by the defender for an easy touchdown(i.e cover 3 beaters with a streak and out/corner combo to glitch outside deep third) is considered A.I tampering. (This does not include deep crossing patterns that run overtop of coverages.)NOTE. This does not include match coverages like Cover 3 Match and Cover 4 Palms as they are designed to match receivers.
Looping
Hover Blitzing
A button speed glitch on defense(This is not removing the A button completely this is saying you cannot use the A to get a speed burst while pass rushing or to gain an advantage in pass coverage)
Section 4: Post-game
Finals for the game must be reported in the game results channel and Stat Photos will be posted in the post game stats channel.